flametongue dagger 5e. When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. flametongue dagger 5e

 
When you score a critical hit, you get to roll extra dice for the attack’s damage against the targetflametongue dagger 5e  When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit

You evoke a fiery blade in your free hand. , Ammunition (range 80/240), reload (5 shots), two handed. 99. Flametongue is the second of many Eikonic weapons you can craft in Final Fantasy 16. I'm just a curious if anyone is aware of the reason the Flame Tongue item only lists swords as being able to carry it and not something like a battle axe. It only provides the effect of turning critical hits into normal hits. You can see and hear through the sensor as if you were there. When you speak its Command Word, it launches a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Instructions: Immerse the parchment in mercury for 2 weeks. A couple of links tallying monster resistance etc 1 and 2. These flames shed bright light in a 40-foot radius and dim light for an additional 40 fee Contribute. Magic items are not purchasable without your DM's permission. For reference, Savage Attacker states: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total. Play your game online with a D&D dice roller directly on your character sheet! Have all the digital dice you need at the push of a button to meet any challenge your DM throws at you. If you really feel the Flametongue is insufficient, you could either increase the damage dice to a d8 or even a d10, you could give it an. Flame Tongue. On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. Boots of Speed. But officially, no weapon gives a + bonus to attack and none to damage, or vice versa. The sunlight property is also not boring normal light, its actual sunlight and the power of that coming from the sword. The hydra can hold its breath for 1 hour. Example. A Flame Tongue sword is a magic item that requires attunement. Flametongue weapons are best with the potential to land a lot of hits. More. The flames licked the edges of the weapon as though only blood would slake its thirst. -4. Necklace of Fireballs (Three beads) Trident of Fish Command. Weapon (dagger), uncommon This dagger has a wide, flat blade. That's 13 magic items, including spell scrolls, healing potions, speciality potions, bag of holding, +1 ammo, +2 ammo, wands, apparel, +1 equipment, etc. To some degree, that’s true. 5E monster hit point totals are just not designed to handle it. It operates on a relatively amoral code of honor and respect. There are several magic items in 5e that can enhance the damage dealt by daggers. A Flametongue long sword specifically changes the weapon’s damage dice. Also Attunement, duh. [1] Flametongue Weapon is a shaman temporary weapon imbue that causes melee attacks to deal additional fire damage, available at level 7. Mage Slayer, Dual Wielder, and Sentinel are the feats I've seen Tricksters take. Weapon (any sword that deals slashing damage), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. A flame tongue was a rare type of magical sword with a burning blade. Multiattack. Name. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Could be themed as sword-on-fire, but also includes frozen sword, bright sword, rotting sword, and others. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. way too fast. Using the flametongue, applying GWM (without a source of advantage) actually loses damage because of the decrease in accuracy and the relative significance of getting that flametongue damage. @JeremyECrawford Does light from a magic weapon’s characteristics (not via a spell) count as magical that can. 8. If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. Description. It uses a generic sword sprite during battle. Make it a quest to just earn the right to look at it, let alone purchase it. If you are proficient with shortswords or longswords, you are proficient with the sun blade. Flametongue is another rare weapon with a bonus to damage and no bonus to hit. Both damage rolls increase by 1d8 at the 11th level (2d8 and 3d8) and again at the 17th level (3d8 and 4d8). Lost Crown of Besilmer Wondrous item, legendary (requires attunement) This dwarven. It is one of the mystical artifacts known as the Vestiges of the Divergence. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. While the sword is ablaze, it deals. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. RAW question, Improved Pack Weapon. -10. Let’s get into each of them. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. Yes you would. So the coated Flame Tongue would deal; Base (1d8; if Longsword) + Attribute + Oil (+3) + Flame (2d6) in damage. From AC 10-16, Flametongue deals on average more damage. A + 2 weapon adds +2 damage per attack. i. These flames shed bright light in a 40-foot radius. , a game of masters and apprentices for two players and a GM. Flametongue has 180 Attack and 180 Stagger damage. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. Quote Tweet. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. Trade Goods. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. For Mundane weapons, this is the standard die shown on the Weapons table on PHB p. A roll on one such table, which itself has a 3% chance per 0-4 hoard,. There's actually a (slight) difference between the Spear and Trident. What if you've got a weird situation like a greatsword flametongue or frostbrand? Still only the 2d6 from the greatsword? 1. EulerIdentity. Dagger of Venom: +1 dagger, deals additional poison damage on a failed constitution save. A halberd or a glaive. : mh wf proc + oh wf proc = wf mh proc + ft oh proc. While the dagger is ablaze, it deals an extra 2d6 fire damage to any target it hits. You should look into what "magic damage" actually means, because it doesn't really exist in 5e. Chain Heal – Heals the friendly target, then. Perfect for rogue stuff. The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. That creature must succeed on a DC 15 Constitution saving throw or take 2d10. Lost Mine of Phandelver. The 5th (British Columbia) Field Regiment is a Reserve. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Catapult. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Dancing Sword. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Contents. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. You are proficient with it while you wield it. 701 likes · 77 talking about this · 8 were here. See more ideas about fantasy weapons, weapon concept art, weapons. A common complaint about recent D&D is the gulf of power and utility that opens up between the warrior and the mage. Flame Dagger. For example, some weapons that fall under this category are a greatsword or maul, flame. This isn’t about the insane fact that it literally sends your soul to the Styx or the fact your husk of a body turns into a FREAKING lemur. Also this thing is EASY to beat with a flametongue weapon. The relevant text for this: Improved Pact Weapon: In addition, the weapon gains a +1 bonus to its attack and damage rolls,. Also, a lance requires two hands to wield when you aren't mounted. The two categories are simple and martial. The balor makes two attacks: one with its longsword and one with its whip. Such additional effects include Sneak Attack 1 and that additional damage from Flame Tongue as that effect is: While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Ghost Wolf-Transforms you into a wolf, preventing you from casting but increasing your movement speed by 30% as long as you stay in this form. This material is published under the OGL 1. beLightning Blade (5e Equipment) Weapon ( rapier or shortsword ), legendary (requires attunement) The sword is very light, and the speed is only limited by the users speed. Attunement limits players from stacking ridiculously powerful items that would otherwise overpower them if they could use them all at once. Starting new campaign at lvl 10 and everyone starts with a free feat (v human gets 2 ) but i also have a re-skinned flametongue (does lightning damage) sword , so with a 30 point buy and the free feat what are some cool builds that build around the weapon ? This thread is archived. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. That one is pure DM territory. Type: Martial Melee Weapon Cost: 25 gp Weight: 2 lbs. Flametongue is another rare weapon with a bonus to damage and no bonus to hit. This can be achieved via a combination of the barbarian feature Brutal Critical, the half-orc racial Savage Attacks, and/or the piercer featA driftglobe is a magic item that can be commanded to shed light of varying strengths and float while following the person who commanded it. To speed up play, you can roll all the damage dice at once. When such a creature is reduced the 0 hit points by the Bloodaxe, the wielder gains 10 temporary hit points. Flame Tongue Longsword. A regular +2 weapon does do best for a GWM, but if you prefer S&B, a flametongue longsword is where it's at. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Wizard. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. 143 Such additional effects include Sneak Attack 1 and that additional damage from Flame Tongue as that effect is:. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. Roll all of the attack’s damage dice twice and add them together. Flametongue help. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. Body part, lock of hair, bit of nail, or the like. When swung, it will create and illusion of itself so the target may think it will be hit moments before or moments after it actually strikes, and seems to almost ring in the. It does what a regular weapon does, but much more effectively. 3e ended up with a system where wealth wasn’t an economic resource that interfaces with the setting. This creates a dagger capable of trapping blades securely and easily. Ivory Goat (Traveling) Javelin of Lightning. How much does it cost to silver a weapon 5e? PHB 148 on silvered weapons: You can silver a single weapon or ten pieces of ammunition for 100gp. Shock Pulse Weapon (any sword) Rare (requires Attunement) So long as the sword is drawn, lighting crackles up and down the blade's surface,. Starting at 18th level, you respond to danger with extraordinary vigilance. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. Melee Weapon Attack: +17 to hit, reach 20 ft. ★ Latest Banner - New Heroes (Attuned Nino & Ginnungagap) ☆ New Units - Ginnungagap, Isadora, Harken, Attuned Nino, Wil. From Dungeon Master's Guide, page 170. Warcraft shamans might be a good place to look for ideas. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. Magic items are cool, give them to your players. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. I would price this at 2000 gold for my players and make it a "rare-ish" "uncommon-er" type item. The DC to resist being frightened from a critical hit increases to 15. Here are a few examples:. Ragnarok Blades Weapons (any one handed weapons), Rare (attunement required) These weapons are created by the heretical union of a fire giant and a frost giant who lost a wager with a brave utgarde tribesman to challenge them both to a contest of skill. Simple Weapons. 94) You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Weapon (greataxe), legendary (requires attunement by a good-aligned dwarf, fighter, or paladin) A mighty axe wielded long ago by the dwarf king Torhild Flametongue, Orcsplitter is a battered weapon that appears unremarkable at first glance. Multiattack. So a +1 weapon would have it's +1 overridden by the Oils +3, but the Oil effect doesn't override the swords "flame" ability, because it doesn't explicitly say it does. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Dagger. 6 damage. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Another fun option would be some sort of inverted exploding die system. Flametongue gives you +2d6 fire damage and sheds 40/80 feet of light, Maces of Dispruption deal extra 2d6 damage to undead and any with less than 25HP must wis save or cease to exist. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Elven Blade (5e Equipment) Weapon (any sword or dagger ), uncommon (+0), rare (+1), very rare (+2), or legendary (+3) You have a bonus to attack and damage rolls made with this weapon. The Keen Dagger was one of Vax'ildan's primary weapons. Hexblade warlock 1. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. Protection and Unarmed fighting don’t work because their shield clauses conflict. Like heavy medium weapons like a great axe. Monstrous Compendium Volume 2 - Dragonlance Creatures. Its head is graven with the Dwarvish runes for "orc," but the. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The target regains 4d8 + 15 hit points. All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 35 results for 'flame tongue'. Hi all, new player and long-time lurker with a question about the Savage Attacker feat. And the remaining 5% comes from the item’s category. Flame Tongue: This is a +1 flaming burst longsword. He is played by Liam O'Brien. Speaking the command word again extinguishes the light. Unless the ability that sets the items on fire says how it changes the damage of effected weapons, I'd expect the baseline might be for it not to change anything at all. $egingroup$ The link you give to Crawford's answer on Twitter contains a followup by him that answers this question fairly unambiguously: "A magic item like the flame tongue and the frost brand deal extra damage of a particular type when they hit. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Extremely Heavy. What is Brutal Critical in D&D 5E? Brutal Critical is an ability that Barbarians get at level 9. Weapon (glaive), rare (requires attunement by a cleric or paladin) This magic glaive acts as a +1 weapon, granting a +1 bonus to attack rolls and damage rolls you make with it. Mithral Armor. (An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls). When one of these properties is used, it can't be used again until the next dawn. Basic Rules, pg. Teleportation. That extra damage doesn't change the underlying damage type of the weapon. The fire does not harm the wielder. 3 lb. As an action, you can focus on the sword to unleash a concentrated electrical beam of lightning in a line 60 feet long and 5 feet wide. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Name. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Spell Tags: Teleportation. 1. At Higher Levels. An easy guide to the Rare Weapon, its price, and its magic aura when seen through the Detect Magic spell. The ray deals 4d6 points of fire damage on a successful hit. If a level 5 monk is making 4 weapon attacks a round, well, that's the Fighter's capstone feature. There are magical weapons without that +1 even the books. On 30 Duscar 810 PD,. dagger Dagger of Yysmoira : rare dagger: Daggermaster's Blade : very rare dagger: Daggers of Euphoria and Enticement : very rare dagger Damageshift Weapon : Rare Any Melee Weapon Dancer's Enchanted Swords : very rare scimitar: Dancing Blade : Rare Rapier Dancing Devils : rare scimitar, hook and chain: Dark Light Greatsword: Very Rare greatsword. The Keen Dagger is a magical dagger once owned by Vax'ildan, an adventurer of Vox Machina. ago. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. 3d8 radiant. In the official material, everything in the list of magic items is a magical weapon, everything on the PHB list of weapons is mundane. The Mythcarver is legendary longsword with a silvered blade that resonates with musical tones. I have to chime in on what another mentioned earlier, damage rarity. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. And if you're already capped on ASIs, then your proficiency is generally high enough that GWM will provide a larger damage increase in general, and a huge damage increase against low AC targets. I had to input all of these by hand to. Multiattack. Hunting Rifle - 2d10 piercing, 8lbs. Possession or garment. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. The List was Percival de Rolo's original pepperbox pistol, and the first gun he ever created under the influence of Orthax. Posted Jun 28, 2018. A ton of just really evocative elemental names. Flametongue: You can use a Bonus Action to speak this magic sword. ( Spell Compendium, p. Scorching Ray doesn’t and in 5e if something isn’t in the rules then it doesn’t happen. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Red isn’t going to contribute to the effectiveness of your character build at all. You can change the stats depending on the sniper. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects. You can very easily customize any weapon you would get as part of your starting equipment, change the name to Frying Pan, and then roleplay using it while still having stats that make sense. You get to roll critical damage. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from. That raw damage output is then multiplied with the expected to-hit chance for the share of attacks that actually, connect. While the weapon encircles the hand, it loses its edge and appears as a single wide band of metal. Rapier and dagger is better than two rapiers because the dagger gives you a way to threaten opponents who step in past your guard, two rapiers leaves you more or less equally vulnerable. Critical hits (PHB 196): When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. This weapon requires two hands to use. A Flametongue sword would be better in the Fighter's hands. More details on the Flame Tongue Rapier can be found at Flame Tongue. Change Flametongue Totem to add bonus spell power instead of current fire damage. If you're using flametongue weapon, wear gear with spell damage. Name. Estimated Value (Sane Cost Guide): 5,000 gp. The Flametongue Weapon for example. It's not exactly a "Critfishing" weapon, it's a "20 Fishing" weapon. 4 flametongue hits. ago. Bracers of Defense. Longsword + duelling statistically does the same damage as a +1 polearm. Flame Tongue Longsword. This is a +1 flaming burst longsword (+1d6 points of fire damage with each hit, +1d10 points of bonus fire damage on a critical). Weapon Sanity Category Combat Relevant Page Number 170 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 5,020 gp. The basic rules from the Wizards of the Coast website describe critical hits like this: Sometimes fate blesses or curses a combatant, causing the novice to hit and the veteran to miss. e. History [edit | edit source] Vax'ildan acquired a Flame Tongue dagger prior to the beginning of the Campaign 1 stream. Naturally, items that are good and do not require attunement will be given greater consideration. As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. TheGentlemanDM • 5 yr. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. Have a chat with them out of game about it, don't be afraid to ask questions, especially as a new player to the edition. Flametongue: It says that it's on fire, says that it does fire damage, but does not have the addendum that worn/carried items aren't set on fire. Every weapon is classified as either melee or ranged. $9. For example, you might say that impact and usage are the most important factors in determining the price of a magic item. Its head is graven with the Dwarvish runes for “orc,” but the runes are depicted with a. Improved pact weapon says "In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Two raven feathers are linked to its pommel as a memento of its former bearer. Small creatures have disadvantage on attack rolls with heavy weapons. The names on. Any weapon that's +1/2/3 doesn't require attunement, so I'd rule neither does the pact/bonded weapon. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit. The Belt of Dwarvenkind is an item owned by Grog Strongjaw. For the reason that it is a constant added damage application with no charges. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Moderate evocation; CL 12th; Craft Magical Arms and Armor, scorching ray, and flame blade, flame strike, or fireball; Price. The weapon would do 2d6 physical and 2d6 fire damage on every hit while it is active. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points. Create a Page. Rod of Lordly Might. Its head is graven with the. Following that, a regular longsword shown on the equipments. A heavy weapon is required for certain feats, such as the Great Weapon Master feat. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. When comparing this with all other uncommon rarity magic weapons i find it to be somewhat stronger. It's up to your DM. Cap of Water Breathing. Different game features can affect a target at the same time. repairing the sword or questing for it feeds the flames and does an additional +1d4 damage on every hit and you can fireburst for 2d6 3x per day. When you draw this weapon, you can extinguish. The 2d6 from Flametongue are weapon damage dice, and increases the gap between "reroll weapon damage 1x per turn" and "+1 damage per attack". Whips are the only ranged melee weapon in 5e that only requires one hand, and the only ranged melee finesse weapon. Swing a bludgeoning weapon, add “+3”, and it’s obviously more bludgeoning. Last updated on: October 16, 2023 10:48 PM. Damage. A low-level item that's often overlooked is a Headband of Intellect. Source: Xanathar's Guide to Everything. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the damage bonus from Sneak Attack), but a Flametongue shortsword or rapier is still really fun. We play proper rules-as-written 5th Edition D&D in a real tavern! 4 players minimum, 7 maximum. Weapon (rapier), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. TheGentlemanDM • 5 yr. Multiattack: The salamander makes two attacks: one with its spear and one with its tail. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output, but the Flametongue is way more fun. You must use the damage type of the weapon, but if the weapon/strike delivers multiple damage types then you may pick. Fighting styles are a great way to make your martial character a more skilled combatant. While the sword is ablaze, it deals an extra 2d6 fire damage to any target. The two-weapon build makes one extra 1d8 attack, while the scimitar build makes another 2d4 attack. The flames last until you use a bonus action to. The flames last until you use a bonus action to. ) Most of your damage comes from your sneak attack, not your actual weapon damage. Each has a weight of 40%. Each scimitar is a masterpiece, and as a result the. Smelt the Mithral, pour into a shield cast, and place the parchment atop the liquified Mithral. A Dagger of Venom is a keen magical weapon that can excrete a potent poison. Name. While wearing this belt, the wearer gains the following benefits: The wearer's Constitution score increases by 2,. 135) recommends about 500 gp for a uncommon item (example: +1 weapon) and 5,000 gp for a rare item (example: +2 weapon). As a bonus action, the guard can wreath one melee weapon it is wielding in flame. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. As far as im aware the effects are cumulative, thats how its been. Armor: upgrade your armor up until Half-Plate for 17 AC. The Bloodaxe grants the wielder a +2. Ethan @TasAthorell · Apr 23, 2018. The ray deals 4d6 points of fire damage on a successful hit. On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. At level 13, this increases to two dice, and to three dice at level 17. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. The Clasp is a guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei. Javelin. Assuming your attacks hit, the flame tongue gives 4d6 extra damage on each of your turns, whilst the bleeder does (1d4+2)*2 IF you attack two creatures and they both fail. Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. This is the new weapon more advise would still be appreciated. DMG Value: 501 gp - 5,000 gp. Aura strong evocation; CL 12th; Weight —; Price +2 Bonus. , Ammunition (range 80/240), burst fire, reload (30 shots), two handed. While you are attuned to Zeus’s Lightning Bolt you have the celestial creature type as well as any other ones you already are. raising STR to 18) would likely lead to lower damage on average due to the 'wasted' base damage of each hit that could be lost. When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit. The Flame Tongue would give you that option for fire damage on Sneak Attack if you extrapolate this ruling on Hunters Mark to Sneak Attack. Choose what you like more. The Trident Dagger is a small, hand-held weapon with a portion of the blade on each side springing outwards, three directions in total. • 3 yr.